dotfiles/modules/darwin/hammerspoon/Spoons/MoveWindow.spoon/init.lua

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--- === Move Window ===
local obj = {}
obj.__index = obj
-- Metadata
obj.name = "MoveWindow"
obj.version = "0.1"
obj.license = "MIT - https://opensource.org/licenses/MIT"
function obj:init()
hs.window.animationDuration = 0.1
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dofile(hs.spoons.resourcePath("worklayout.lua"))()
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-- bind hotkey
hs.hotkey.bind({ "alt", "ctrl", "cmd" }, "n", function()
-- get the focused window
local win = hs.window.focusedWindow()
-- get the screen where the focused window is displayed, a.k.a. current screen
local screen = win:screen()
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-- local nextScreen = screen:next()
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-- compute the unitRect of the focused window relative to the current screen
-- and move the window to the next screen setting the same unitRect
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win:moveToScreen(screen:next(), true, true, 0)
end)
hs.hotkey.bind({ "alt", "ctrl", "cmd" }, "b", function()
local win = hs.window.focusedWindow()
local screen = win:screen()
win:moveToScreen(screen:previous(), true, true, 0)
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end)
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-- Maximize
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hs.hotkey.bind({ "alt", "ctrl", "cmd" }, "m", function()
-- get the focused window
local win = hs.window.focusedWindow()
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local frame = win:frame()
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-- maximize if possible
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local max = win:screen():fullFrame()
frame.x = max.x
frame.y = max.y
frame.w = max.w
frame.h = max.h
win:setFrame(frame)
-- -- first maximize to grid
-- hs.grid.maximizeWindow(win)
-- -- then spam maximize
-- for i = 1, 8 do
-- win:maximize()
-- end
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end)
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-- Half-maximize (right)
hs.hotkey.bind({ "alt", "ctrl", "cmd" }, "o", function()
-- get the focused window
local win = hs.window.focusedWindow()
local frame = win:frame()
-- maximize if possible
local max = win:screen():fullFrame()
frame.x = (max.x * 2 + max.w) / 2
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frame.y = max.y
frame.w = max.w / 2
frame.h = max.h
win:setFrame(frame)
end)
-- Half-maximize (left)
hs.hotkey.bind({ "alt", "ctrl", "cmd" }, "u", function()
-- get the focused window
local win = hs.window.focusedWindow()
local frame = win:frame()
-- maximize if possible
local max = win:screen():fullFrame()
frame.x = max.x
frame.y = max.y
frame.w = max.w / 2
frame.h = max.h
win:setFrame(frame)
end)
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end
return obj