feat(services): add valheim server module and preset

This commit is contained in:
Noah Masur
2026-10-23 18:21:52 +00:00
parent 744afbb2d8
commit c757493b35
10 changed files with 507 additions and 0 deletions
+15
View File
@@ -50,6 +50,21 @@
## 2026-09-29
- **Added Valheim dedicated server package, service, and preset**:
- Added `steam-fetcher` (`github:nix-community/steam-fetcher`) flake input with `inputs.nixpkgs.follows = "nixpkgs"`.
- Added `inputs.steam-fetcher.overlay` to system overlays in `lib/default.nix`.
- Added `pkgs/valheim-server/package.nix` wrapping the Valheim dedicated server with modern `buildFHSEnv`, updated to latest release 1.0.16 (Steam depot `896661`, manifest `1285123405092214913`), with graceful fallback for non-x86_64-linux platforms.
- Added `overlays/valheim.nix` exposing `valheim-server`, `valheim-server-unwrapped`, and `fetchValheimThunderstoreMod` for compatibility.
- Added NixOS service module `platforms/nixos/modules/services/valheim.nix` defining `services.valheim`:
- Manages dedicated user/group `valheim` and systemd service `valheim.service`.
- Supports runtime decryption/loading of server password via `passwordFile` (avoiding plaintext secrets in the Nix store) as well as fallback `password` string option.
- Configures firewall rules for Valheim UDP ports (`port`, `port + 1`, `port + 2`).
- Configures admin, permitted, and banned Steam ID list files.
- Added preset module `platforms/nixos/modules/nmasur/presets/services/valheim/valheim.nix` with options for `nmasur.presets.services.valheim.enable`:
- Wires up `secrets.valheim-password` with encrypted secret file `valheim-password.age` and sets `systemd.services.valheim-password-secret` dependency before `valheim.service`.
- Adds `valheim = "valheim.masu.rs"` hostname to `flake.nix` and configures `nmasur.presets.services.cloudflare.noProxyDomains = [ hostnames.valheim ]` for DNS-only UDP routing.
- Adds `valheim.enable = lib.mkDefault false;` under `services` in `platforms/nixos/modules/nmasur/profiles/communications.nix`.
- **Separated Restic backup repositories per host**:
- Updated `services.restic.backups.default.repository` in `platforms/nixos/modules/nmasur/presets/services/restic/restic.nix` to append `/${config.networking.hostName}`, isolating backups by host in S3 (e.g., `.../restic/flame` and `.../restic/swan`).
- Enabled `services.restic.backups.default.initialize = true` to automatically initialize the repository in S3 if it does not already exist.
Generated
+21
View File
@@ -547,6 +547,7 @@
"nixpkgs-stable": "nixpkgs-stable",
"nur": "nur",
"rust-overlay": "rust-overlay",
"steam-fetcher": "steam-fetcher",
"wsl": "wsl",
"zellij-switch": "zellij-switch",
"zenyd-mpv-scripts": "zenyd-mpv-scripts"
@@ -570,6 +571,26 @@
"type": "github"
}
},
"steam-fetcher": {
"inputs": {
"nixpkgs": [
"nixpkgs"
]
},
"locked": {
"lastModified": 1758622040,
"narHash": "sha256-BRUZZoQDCD1qByJjHm4YKipQlB2PburWLG9Iaggr8XQ=",
"owner": "nix-community",
"repo": "steam-fetcher",
"rev": "ab5e3a0828b4b179feb548c57be584ce812956a8",
"type": "github"
},
"original": {
"owner": "nix-community",
"repo": "steam-fetcher",
"type": "github"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
+7
View File
@@ -92,6 +92,12 @@
inputs.nixpkgs.follows = "nixpkgs";
};
# Steam depot fetcher
steam-fetcher = {
url = "github:nix-community/steam-fetcher";
inputs.nixpkgs.follows = "nixpkgs";
};
# # Text editor
# helix = {
# url = "github:helix-editor/helix";
@@ -166,6 +172,7 @@
status = "status.${baseName}";
stream = "stream.${baseName}";
transmission = "transmission.${baseName}";
valheim = "valheim.${baseName}";
};
lib = import ./lib inputs;
+1
View File
@@ -67,6 +67,7 @@ lib
inputs.nur.overlays.default
inputs.nix2vim.overlay
inputs.api.overlays.default
inputs.steam-fetcher.overlay
(final: prev: {
zellij-switch = inputs.zellij-switch.packages.${prev.stdenv.hostPlatform.system}.default;
})
+25
View File
@@ -0,0 +1,25 @@
_inputs: final: prev:
{
fetchValheimThunderstoreMod =
{
owner,
name,
version,
hash,
}:
let
depString = "${owner}-${name}";
in
prev.fetchzip {
inherit version hash;
name = "valheim-thunderstore-${depString}";
url = "https://thunderstore.io/package/download/${owner}/${name}/${version}/";
extension = "zip";
stripRoot = false;
};
}
// prev.lib.optionalAttrs (prev.stdenv.hostPlatform.isLinux && prev.stdenv.hostPlatform.isx86_64) {
valheim-server = final.nmasur.valheim-server;
valheim-server-unwrapped = final.nmasur.valheim-server.unwrapped;
}
+82
View File
@@ -0,0 +1,82 @@
{
lib,
stdenv,
fetchSteam,
buildFHSEnv,
writeScript,
steamworks-sdk-redist,
zlib,
pulseaudio,
}:
if !stdenv.hostPlatform.isLinux || !stdenv.hostPlatform.isx86_64 then
null
else
let
valheim-server-unwrapped = stdenv.mkDerivation (finalAttrs: {
pname = "valheim-server-unwrapped";
version = "1.0.16";
src = fetchSteam {
name = "valheim-server";
appId = "896660";
depotId = "896661";
manifestId = "1285123405092214913";
hash = "sha256-AH9yU0YW0RpgkD9VSGFLj+qIXk3UlvrAgIu9fy/D+N8=";
};
dontBuild = true;
dontConfigure = true;
dontFixup = true;
installPhase = ''
runHook preInstall
mkdir -p $out
shopt -s nullglob
cp -r *.so *.debug valheim_server.x86_64 valheim_server_Data $out
chmod +x $out/valheim_server.x86_64
runHook postInstall
'';
meta = with lib; {
description = "Valheim dedicated server (unwrapped)";
homepage = "https://steamdb.info/app/896660/";
changelog = "https://store.steampowered.com/news/app/892970?updates=true";
sourceProvenance = with sourceTypes; [
binaryBytecode
binaryNativeCode
];
license = licenses.unfree;
platforms = [ "x86_64-linux" ];
};
});
in
buildFHSEnv {
name = "valheim-server";
pname = "valheim-server";
version = valheim-server-unwrapped.version;
runScript = writeScript "valheim-server-wrapper" ''
export LD_LIBRARY_PATH=${steamworks-sdk-redist}/lib:$LD_LIBRARY_PATH
export SteamAppId=892970
exec ${valheim-server-unwrapped}/valheim_server.x86_64 "$@"
'';
targetPkgs = pkgs: [
valheim-server-unwrapped
steamworks-sdk-redist
zlib
pulseaudio
];
passthru = {
unwrapped = valheim-server-unwrapped;
};
meta = valheim-server-unwrapped.meta // {
description = "Valheim dedicated server";
mainProgram = "valheim-server";
};
}
@@ -0,0 +1,16 @@
-----BEGIN AGE ENCRYPTED FILE-----
YWdlLWVuY3J5cHRpb24ub3JnL3YxCi0+IHNzaC1lZDI1NTE5IE1nSGFPdyA5V29j
dWc3Rmd2T3hHdkNlSE1nejVKdGY0UkUxM2U4eStQWEk5Z2pLOXlVCkExWWhzMzZZ
Yk5uWVY2anc3TTJTNkdVd0pRcmx6bGhkRWtHZlh6Yk93bGMKLT4gc3NoLWVkMjU1
MTkgWXlTVU1RIHhzallQU211VzduSkVHWVMzblRDcnY0L1VLMENoWi9RSkhaL0dS
a1Q2MjAKM1ZHcENURld0Ry9iUjVGRUd3RHA3Q29oQW8vYlN1SW1pNTdVOE5LSDRu
MAotPiBzc2gtZWQyNTUxOSBuanZYNUEgMi9IVU5rWXp3UHVZYWxFWE5mN0lHRlJY
V0dNSWh2YVRya1o5US9nSURSZwpXSHFhdTBOVExxSlhsYlRnWTR4Y1ZURWlCK2pG
OTdQdFNXUHoraWF5bW1VCi0+IHNzaC1lZDI1NTE5IENxSU9VQSBESmZuM25IYjNx
L3BDWmh6ZDFLdDVvMlY2Vzlra0t5WHZMbkUxOTlJMWlnCjZNcmdoZ2o1c1ZkSW02
QTR0WTRDcWFIYkZpRzdJMHJ4aWhJYjVFRU9aUDQKLT4gc3NoLWVkMjU1MTkgejFP
Y1p3IGVZUnZUM2p3R1ROZk92MVNscHRTMytKd3EvZE5JT0orYmE3U1h0SERyV28K
SXNIa0FMTHJ6dE5lVW85Q0N2N2F5QU1EU3crc1diTmM0SXVkQ0xlY3lpYwotLS0g
Y1ZxeE8wSkVpRllTT29QZTQ3L25ReGZ6WEMzSnZvSGJQaUNNV2J4ZzNzYwp3Ll3z
WxwIP3+BEVkWO52W77uZVfS9it6ecqvcFmEQK0PCzrKsTkm5Xlw3mAp42kXeIg==
-----END AGE ENCRYPTED FILE-----
@@ -0,0 +1,90 @@
{
config,
pkgs,
lib,
...
}:
let
inherit (config.nmasur.settings) hostnames;
cfg = config.nmasur.presets.services.valheim;
in
{
options.nmasur.presets.services.valheim = {
enable = lib.mkEnableOption "Valheim dedicated server";
serverName = lib.mkOption {
type = lib.types.str;
default = "Midgard";
description = "Server name in server browser.";
};
worldName = lib.mkOption {
type = lib.types.str;
default = "Midgard";
description = "World save name.";
};
port = lib.mkOption {
type = lib.types.port;
default = 2456;
description = "Server port.";
};
crossplay = lib.mkOption {
type = lib.types.bool;
default = false;
description = "Enable cross-platform play.";
};
openFirewall = lib.mkOption {
type = lib.types.bool;
default = true;
description = "Open UDP ports in firewall.";
};
passwordFile = lib.mkOption {
type = lib.types.path;
default = ./valheim-password.age;
description = "Age-encrypted secret file containing the server password.";
};
};
config = lib.mkIf cfg.enable {
allowUnfreePackages = [
"valheim-server"
"steamworks-sdk-redist"
];
secrets.valheim-password = {
source = cfg.passwordFile;
dest = "${config.secretsDirectory}/valheim-password";
owner = "valheim";
group = "valheim";
permissions = "0400";
};
systemd.services.valheim-password-secret = {
requiredBy = [ "valheim.service" ];
before = [ "valheim.service" ];
};
services.valheim = {
enable = true;
serverName = cfg.serverName;
worldName = cfg.worldName;
port = cfg.port;
crossplay = cfg.crossplay;
openFirewall = cfg.openFirewall;
passwordFile = config.secrets.valheim-password.dest;
};
# Configure Cloudflare DNS (no proxy for UDP game traffic)
nmasur.presets.services.cloudflare.noProxyDomains = [ hostnames.valheim ];
};
}
@@ -61,6 +61,7 @@ in
stalwart.enable = lib.mkDefault true;
thelounge.enable = lib.mkDefault true;
uptime-kuma.enable = lib.mkDefault true;
valheim.enable = lib.mkDefault false;
vaultwarden.enable = lib.mkDefault true;
victoriametrics.enable = lib.mkDefault true;
};
@@ -0,0 +1,249 @@
{
config,
pkgs,
lib,
...
}:
let
cfg = config.services.valheim;
startScript = pkgs.writeShellScriptBin "valheim-server-start" ''
set -euo pipefail
CONFIG_DIR="${cfg.dataDir}/.config/unity3d/IronGate/Valheim"
mkdir -p "$CONFIG_DIR"
${lib.optionalString (cfg.adminList != [ ]) ''
cat << 'EOF' > "$CONFIG_DIR/adminlist.txt"
// List of Steam IDs for adminlist ONE per line
${lib.concatStringsSep "\n" cfg.adminList}
EOF
''}
${lib.optionalString (cfg.permittedList != [ ]) ''
cat << 'EOF' > "$CONFIG_DIR/permittedlist.txt"
// List of Steam IDs for permittedlist ONE per line
${lib.concatStringsSep "\n" cfg.permittedList}
EOF
''}
${lib.optionalString (cfg.bannedList != [ ]) ''
cat << 'EOF' > "$CONFIG_DIR/bannedlist.txt"
// List of Steam IDs for bannedlist ONE per line
${lib.concatStringsSep "\n" cfg.bannedList}
EOF
''}
${
if cfg.passwordFile != null then
''
if [ ! -f "${cfg.passwordFile}" ]; then
echo "Valheim password file '${cfg.passwordFile}' not found!" >&2
exit 1
fi
PASS="$(tr -d '\r\n' < '${cfg.passwordFile}')"
''
else
''
PASS="${cfg.password}"
''
}
if [ ''${#PASS} -lt 5 ]; then
echo "Valheim server password must be at least 5 characters long!" >&2
exit 1
fi
ARGS=(
"-name" "${cfg.serverName}"
"-port" "${toString cfg.port}"
"-world" "${cfg.worldName}"
"-password" "$PASS"
"-public" "${if cfg.public then "1" else "0"}"
)
${lib.optionalString cfg.crossplay ''ARGS+=("-crossplay")''}
${lib.optionalString (cfg.saveDir != null) ''ARGS+=("-savedir" "${cfg.saveDir}")''}
${lib.concatMapStringsSep "\n" (arg: ''ARGS+=("${arg}")'') cfg.extraArgs}
exec ${cfg.package}/bin/valheim-server "''${ARGS[@]}"
'';
in
{
options.services.valheim = {
enable = lib.mkEnableOption "Valheim dedicated server";
package = lib.mkOption {
type = lib.types.package;
default = pkgs.valheim-server;
defaultText = lib.literalExpression "pkgs.valheim-server";
description = "The valheim-server package to use.";
};
serverName = lib.mkOption {
type = lib.types.str;
default = "Valheim Server";
example = "Some cozy server";
description = "The name listed in the server browser.";
};
worldName = lib.mkOption {
type = lib.types.str;
default = "Dedicated";
example = "Midgard";
description = ''
The name of the world file to use, without the extension.
If the world does not exist, the server will generate a world from a random seed.
'';
};
port = lib.mkOption {
type = lib.types.port;
default = 2456;
description = ''
The port on which to listen for incoming connections.
Ports (port + 1) and (port + 2) are used for Steam queries and routing.
'';
};
crossplay = lib.mkOption {
type = lib.types.bool;
default = false;
description = "Whether to enable cross-platform play via PlayFab backend.";
};
public = lib.mkOption {
type = lib.types.bool;
default = true;
description = "Whether to list the server in the public server browser.";
};
openFirewall = lib.mkOption {
type = lib.types.bool;
default = false;
description = "Whether to open UDP ports in the firewall.";
};
password = lib.mkOption {
type = lib.types.nullOr lib.types.str;
default = null;
description = ''
The server password in plain text.
Prefer `passwordFile` to avoid storing passwords in the world-readable Nix store.
'';
};
passwordFile = lib.mkOption {
type = lib.types.nullOr (lib.types.either lib.types.str lib.types.path);
default = null;
description = "Path to file containing the server password.";
};
dataDir = lib.mkOption {
type = lib.types.path;
default = "/var/lib/valheim";
description = "Directory for valheim server data and state.";
};
saveDir = lib.mkOption {
type = lib.types.nullOr lib.types.path;
default = null;
description = "Directory where world saves are placed (-savedir). Defaults to Unity config dir in dataDir.";
};
adminList = lib.mkOption {
type = lib.types.listOf lib.types.str;
default = [ ];
example = [ "72057602627862526" ];
description = "List of Steam IDs to add to adminlist.txt.";
};
permittedList = lib.mkOption {
type = lib.types.listOf lib.types.str;
default = [ ];
example = [ "72057602627862526" ];
description = "List of Steam IDs to add to permittedlist.txt.";
};
bannedList = lib.mkOption {
type = lib.types.listOf lib.types.str;
default = [ ];
example = [ "72057602627862526" ];
description = "List of Steam IDs to add to bannedlist.txt.";
};
bepinexMods = lib.mkOption {
type = lib.types.listOf lib.types.package;
default = [ ];
description = "BepInEx mods to install.";
};
bepinexConfigs = lib.mkOption {
type = lib.types.listOf lib.types.path;
default = [ ];
description = "Config files for BepInEx mods.";
};
extraArgs = lib.mkOption {
type = lib.types.listOf lib.types.str;
default = [ ];
description = "Extra command line arguments to pass to valheim-server.";
};
};
config = lib.mkIf cfg.enable {
users.users.valheim = {
isSystemUser = true;
group = "valheim";
home = cfg.dataDir;
createHome = true;
};
users.groups.valheim = { };
systemd.services.valheim = {
description = "Valheim dedicated server";
wantedBy = [ "multi-user.target" ];
after = [ "network.target" ];
path = with pkgs; [ coreutils ];
serviceConfig = {
Type = "exec";
User = "valheim";
Group = "valheim";
StateDirectory = "valheim";
WorkingDirectory = cfg.dataDir;
Restart = "on-failure";
RestartSec = "10s";
ExecStart = "${startScript}/bin/valheim-server-start";
};
};
networking.firewall = lib.mkIf cfg.openFirewall {
allowedUDPPorts = [
cfg.port
(cfg.port + 1)
(cfg.port + 2)
];
};
assertions = [
{
assertion = cfg.serverName != "";
message = "services.valheim.serverName must not be empty.";
}
{
assertion = cfg.worldName != "";
message = "services.valheim.worldName must not be empty.";
}
{
assertion = (cfg.password != null && cfg.password != "") || cfg.passwordFile != null;
message = "services.valheim requires either services.valheim.password or services.valheim.passwordFile to be set.";
}
];
};
}