mirror of
https://github.com/nmasur/dotfiles
synced 2025-07-07 07:50:13 +00:00
initial refactoring
This commit is contained in:
@ -1,14 +0,0 @@
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{
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config,
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pkgs,
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lib,
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...
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}:
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{
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options.gaming.chiaki.enable = lib.mkEnableOption "Chiaki PlayStation remote play client.";
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config = lib.mkIf config.gaming.chiaki.enable {
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environment.systemPackages = with pkgs; [ chiaki ];
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};
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}
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@ -1,29 +0,0 @@
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{
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config,
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pkgs,
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lib,
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...
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}:
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{
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imports = [
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./chiaki.nix
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./dwarf-fortress.nix
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./legendary.nix
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./lutris.nix
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./minecraft-server.nix
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./moonlight.nix
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./ryujinx.nix
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./steam.nix
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];
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options.gaming.enable = lib.mkEnableOption "Enable gaming features.";
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config = lib.mkIf (config.gaming.enable && pkgs.stdenv.isLinux) {
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hardware.graphics = {
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enable = true;
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enable32Bit = true;
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};
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programs.gamemode.enable = true;
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};
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}
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@ -1,37 +0,0 @@
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{
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config,
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pkgs,
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lib,
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...
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}:
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{
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options.gaming.dwarf-fortress.enable = lib.mkEnableOption "Dwarf Fortress free edition.";
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config = lib.mkIf config.gaming.dwarf-fortress.enable {
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unfreePackages = [
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"dwarf-fortress"
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"phoebus-theme"
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];
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environment.systemPackages =
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let
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dfDesktopItem = pkgs.makeDesktopItem {
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name = "dwarf-fortress";
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desktopName = "Dwarf Fortress";
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exec = "${pkgs.dwarf-fortress-packages.dwarf-fortress-full}/bin/dfhack";
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terminal = false;
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};
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dtDesktopItem = pkgs.makeDesktopItem {
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name = "dwarftherapist";
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desktopName = "Dwarf Therapist";
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exec = "${pkgs.dwarf-fortress-packages.dwarf-fortress-full}/bin/dwarftherapist";
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terminal = false;
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};
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in
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[
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pkgs.dwarf-fortress-packages.dwarf-fortress-full
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dfDesktopItem
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dtDesktopItem
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];
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};
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}
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@ -1,160 +0,0 @@
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{
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config,
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pkgs,
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lib,
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...
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}:
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let
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localPort = 25564;
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publicPort = 49732;
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rconPort = 25575;
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rconPassword = "thiscanbeanything";
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in
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{
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config = lib.mkIf config.services.minecraft-server.enable {
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unfreePackages = [ "minecraft-server" ];
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services.minecraft-server = {
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eula = true;
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declarative = true;
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whitelist = { };
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openFirewall = false;
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serverProperties = {
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server-port = localPort;
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difficulty = "normal";
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gamemode = "survival";
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white-list = false;
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enforce-whitelist = false;
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level-name = "world";
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motd = "Welcome!";
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pvp = true;
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player-idle-timeout = 30;
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generate-structures = true;
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max-players = 20;
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snooper-enabled = false;
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spawn-npcs = true;
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spawn-animals = true;
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spawn-monsters = true;
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allow-nether = true;
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allow-flight = false;
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enable-rcon = true;
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"rcon.port" = rconPort;
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"rcon.password" = rconPassword;
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};
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};
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networking.firewall.allowedTCPPorts = [ publicPort ];
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cloudflare.noProxyDomains = [ config.hostnames.minecraft ];
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## Automatically start and stop Minecraft server based on player connections
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# Adapted shamelessly from:
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# https://dataswamp.org/~solene/2022-08-20-on-demand-minecraft-with-systemd.html
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# Prevent Minecraft from starting by default
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systemd.services.minecraft-server = {
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wantedBy = pkgs.lib.mkForce [ ];
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};
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# Listen for connections on the public port, to trigger the actual
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# listen-minecraft service.
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systemd.sockets.listen-minecraft = {
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wantedBy = [ "sockets.target" ];
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requires = [ "network.target" ];
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listenStreams = [ "${toString publicPort}" ];
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};
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# Proxy traffic to local port, and trigger hook-minecraft
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systemd.services.listen-minecraft = {
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path = [ pkgs.systemd ];
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requires = [
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"hook-minecraft.service"
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"listen-minecraft.socket"
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];
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after = [
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"hook-minecraft.service"
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"listen-minecraft.socket"
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];
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serviceConfig.ExecStart = "${pkgs.systemd.out}/lib/systemd/systemd-socket-proxyd 127.0.0.1:${toString localPort}";
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};
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# Start Minecraft if required and wait for it to be available
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# Then unlock the listen-minecraft.service
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systemd.services.hook-minecraft = {
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path = with pkgs; [
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systemd
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libressl
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busybox
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];
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# Start Minecraft and the auto-shutdown timer
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script = ''
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systemctl start minecraft-server.service
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systemctl start stop-minecraft.timer
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'';
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# Keep checking until the service is available
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postStart = ''
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for i in $(seq 60); do
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if ${pkgs.libressl.nc}/bin/nc -z 127.0.0.1 ${toString localPort} > /dev/null ; then
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exit 0
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fi
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${pkgs.busybox.out}/bin/sleep 1
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done
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exit 1
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'';
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};
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# Run a player check on a schedule for auto-shutdown
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systemd.timers.stop-minecraft = {
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timerConfig = {
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OnCalendar = "*-*-* *:*:0/20"; # Every 20 seconds
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Unit = "stop-minecraft.service";
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};
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};
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# If no players are connected, then stop services and prepare to resume again
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systemd.services.stop-minecraft = {
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serviceConfig.Type = "oneshot";
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script = ''
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# Check when service was launched
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servicestartsec=$(
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date -d \
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"$(systemctl show \
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--property=ActiveEnterTimestamp \
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minecraft-server.service \
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| cut -d= -f2)" \
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+%s)
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# Calculate elapsed time
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serviceelapsedsec=$(( $(date +%s) - servicestartsec))
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# Ignore if service just started
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if [ $serviceelapsedsec -lt 180 ]
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then
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echo "Server was just started"
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exit 0
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fi
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PLAYERS=$(
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printf "list\n" \
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| ${pkgs.rcon.out}/bin/rcon -m \
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-H 127.0.0.1 -p ${builtins.toString rconPort} -P ${rconPassword} \
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)
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if echo "$PLAYERS" | grep "are 0 of a"
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then
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echo "Stopping server"
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systemctl stop minecraft-server.service
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systemctl stop hook-minecraft.service
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systemctl stop stop-minecraft.timer
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fi
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'';
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};
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};
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}
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@ -1,14 +0,0 @@
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{
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config,
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pkgs,
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lib,
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...
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}:
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{
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options.gaming.moonlight.enable = lib.mkEnableOption "Enable Moonlight game streaming client.";
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config = lib.mkIf config.gaming.moonlight.enable {
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environment.systemPackages = with pkgs; [ moonlight-qt ];
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};
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}
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@ -1,42 +0,0 @@
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{
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config,
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pkgs,
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lib,
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...
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}:
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{
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options.gaming.steam.enable = lib.mkEnableOption "Steam game launcher.";
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config = lib.mkIf (config.gaming.steam.enable && pkgs.stdenv.isLinux) {
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hardware.steam-hardware.enable = true;
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unfreePackages = [
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"steam"
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"steam-original"
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"steamcmd"
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"steam-run"
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"steam-unwrapped"
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];
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programs.steam = {
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enable = true;
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remotePlay.openFirewall = true;
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extraCompatPackages = [ pkgs.proton-ge-bin ];
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gamescopeSession.enable = true;
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};
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environment.systemPackages = with pkgs; [
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# Enable terminal interaction
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steamcmd
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steam-tui
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# Overlay with performance monitoring
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mangohud
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];
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# Seems like NetworkManager can help speed up Steam launch
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# https://www.reddit.com/r/archlinux/comments/qguhco/steam_startup_time_arch_1451_seconds_fedora_34/hi8opet/
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networking.networkmanager.enable = true;
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};
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}
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